Michael W. Wilson
2004-2006
Video Game (3D FPS)
A labyrinth-arena in which the player experiences the THE WAR ON TERROR as a coordinated in-game
advertising campaign. Surrounded by artificial intelligence, embedded media noise and a sea of oil,
players attempt to maintain psychological resistance while choosing to escape, transcend or challenge
an allegorical corporate-media-defense-industrial landscape.

Exhibition History:
2006 Underfire, I-Space, University of Illinois, Chicago, IL
2005 FILE Electronic Language International Festival, Sao Paolo, Brazil
2005 Rhizome Commissions, New Museum of Contemporary Art, NY
2005 Entermultimediale2, Prague, Czech Republic

Screenshots:

Additional 3D Character Modeling - Andy 'SHaRD' Osborne
Additional production assistance provided by Rhizome.org