Michael W. Wilson
Video Game (3D FPS)
A labyrinth-arena in which the player experiences the THE WAR ON TERROR as a coordinated in-game
advertising campaign. Surrounded by artificial intelligence, embedded media noise and a sea of oil,
players attempt to maintain psychological resistance while choosing to escape, transcend or challenge
an allegorical corporate-media-defense-industrial landscape.

Exhibition History:
2006 Underfire, I-Space, University of Illinois, Chicago, IL
2005 FILE Electronic Language International Festival, Sao Paolo, Brazil
2005 Rhizome Commissions, New Museum of Contemporary Art, NY
2005 Entermultimediale2, Prague, Czech Republic


Additional 3D Character Modeling - Andy 'SHaRD' Osborne
Additional production assistance provided by Rhizome.org